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Interesting games:

Question Tennis (from Rosencrantz And Guildenstern Are Dead)

players take turns to ask questions. They must answer with another question.


  • Rhetoric
  • non-sequitur
  • Hesitation
  • synonym
  • repetition

Initial research by Futcher and Withington suggests that mind-expanding drugs will be needed to make this game in any way practical.

The Oldest Game (from Sandman: Preludes and Nocturnes)

Players take turns to state that they are a certain object, animal or virtually anything else. The next player states that they are something that destroys the previous object.

This game is amazingly easy and fun to play, and mind-expanding drugs are entirely optional.

Game with Expanding Rule-sets

Predominantly card games. Any game like Shit-head or Uno where there are cards that when played have a special effect can be adapted to rule-expanding variants. Play starts with a minimum number of special cards. the winner of each round invents a new rule.

I'm currently trying to devise the minimum starting rule-set that can develop into the maximum number of games. The speed at which new rules are added must slow-down through-out the game.


Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.

On each turn a player will propose a rule that the rest of the players will vote on. The first person to 200 points wins the game.

Shunt Scrabble

games_group/interesting_game.txt · Last modified: 2009/09/08 14:44 by stevew
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